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	<title>Richard Vanderhurst &#187; Richard Vanderhurst reviews the Nvidia GeForce 8800 GTS 640MB</title>
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		<title>Richard Vanderhurst reviews the Nvidia GeForce 8800 GTS 640MB</title>
		<link>http://www.richard-vanderhurst.us/2009/06/15/richard-vanderhurst-reviews-the-nvidia-geforce-8800-gts-640mb/</link>
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		<pubDate>Tue, 16 Jun 2009 03:58:02 +0000</pubDate>
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				<category><![CDATA[Richard Vanderhurst reviews the Nvidia GeForce 8800 GTS 640MB]]></category>

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If a $600 graphics card isn&#8217;t in this year&#8217;s budget, a $450 card may not sound better. The Nvidia GeForce 8800 GTS is the least expensive DirectX 10-compatible GPU on the market. And the performance comparisons we are making today against ATI&#8217;s cards and Nvidia&#8217;s previous-generation 7900 family are with DirectX nine and OpenGL games. [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: center;"><span style="font-size: small; font-family: Times New Roman;"><img class="aligncenter size-full wp-image-28" title="Richard Vanderhurst reviews the 8800gtsoc_640_ee_angle_225x" src="http://www.richard-vanderhurst.us/wp-content/uploads/2009/06/8800gtsoc_640_ee_angle_225x.jpg" alt="Richard Vanderhurst reviews the 8800gtsoc_640_ee_angle_225x" width="225" height="212" /></span></p>
<p class="MsoNormal" style="margin: 0in 0in 0pt;"><span style="font-size: small; font-family: Times New Roman;">If a $600 graphics card isn&#8217;t in this year&#8217;s budget, a $450 card may not sound better. The Nvidia GeForce 8800 GTS is the least expensive DirectX 10-compatible GPU on the market. And the performance comparisons we are making today against ATI&#8217;s cards and Nvidia&#8217;s previous-generation 7900 family are with DirectX nine and OpenGL games. </span></p>
<p> </p>
<p><span style="font-size: small; font-family: Times New Roman;">The largest architectural change the GeForce 8800 cards introduce isn&#8217;t the common generational move to a smaller producing process&#8211;both are 90nm cards like those of the GeForce 7900 family&#8211;but, rather, Nvidia&#8217;s new unified design. </span></p>
<p><span style="font-size: small; font-family: Times New Roman;">Rather than dedicated pixel shaders and dedicated zenith shaders, the GeForce 8800 cards feature what Nvidia calls stream processors, which can be dynamically allocated to zenith, pixel, geometry, or physics calculations. The result&#8217;s a more effective use of the GPU&#8217;s resources and less processing pipelines sitting idle. </span></p>
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